| UCSB Art 22 Summer 08 |
Digital Media Arts Strategies | |
| Instructor | Graham Budgett [office hours - before class
by appointment] |
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| TA | Salman Bakht [office hours - TBA] | |
| Description |
T/Th 2.00-4.50pm* [*except: Thursday 08/14/08 - when we can only have the lab from: 3:00 - 4:50pm] Digital Media Arts Strategies is the entry course to the digital media area of the Art Department, introducing conceptual and technical artistic issues and methods of digital media arts practice. The course consists of suggested readings and research on digital media specific topics plus lab-time where and when students create projects exploring these topics. The class emphasizes the aquisition of knowledge and skills required for image processing, website creation & maintenance, writing & editing HTML, CSS, Javascript [DHTML] and introduces other computer languages/environments such as Flash [Actionscript], Processing [Java-like], etc. art22 group email resources: • Photoshop CS3 [trial
download] • 22 classwork fall06 • 22
classwork winter07 • 22
classwork spring07 At home: You should also keep a back-up on a portable USB drive or similar removable media. WARNING: this site is a work-in-progress, refer to it often for changes. |
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| Grading | Attendance, punctuality, extra lab-time, participation
in discussions & critique, contribution of ideas, energy [15%]
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Suggested |
Christiane Paul: Digital Art |
Rachel Greene: Internet Art |
| 1: History [Week 1 2 and 3] | Readings | Introduction 0.1 A short history of technology and art 0.2 The presentation, collection, and preservation of digital art |
Preface Introduction 0.1 The Internet's History and Pre-History 0.2 The Art-Historical Context for Internet Art |
| Research | Introduction and Selected topics and artworks from the readings. [notes] | |
| Project 1 | ||
| Lab | Photoshop, HTML [links, images], CSS. | |
| 2: Digital Technology - Media/Tool/Issue?
[Week 4 and 5] In what various ways can one work with Digital Network technologies? Is it a medium, tool or an issue? What does 'medium-specific' mean? What are the specifics of Digital technologies? |
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| Readings |
Chapter 1 Digital Technologies as a Tool |
Chapter 1 Early Internet Art |
| Research | Selected topics and artworks from the readings. [notes] | |
| Project 2 | ||
| Lab | Photoshop, HTML/CSS, advanced CSS | |
| Discussion |
Christiane Paul describes two different ways of working with digital technology. The first one she calls "digital technology as a tool" - using digital technology together with other tools to produce art in any medium, a print, sculpture or performance. The second, "digital technology as a medium", produces art that is experienced through the technology directly, for example virtual reality, net art, interactive installations. |
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| Lab | Photoshop, HTML/CSS, advanced CSS | |
| 3: Authorship, Body, Narrative, Identity,
the Collective. [Week 6 and 7] What does networked and digital technologies [ranging from artificial intelligence to 'open source'] do to authorship, subject, identity, presence, intention? The blurring of human and machine, artist[s] and audience, the audience and the work. |
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| Readings | Chapter 3 3.1 Artificial life 3.2 Artificial intelligence and intelligent agents 3.3 Telepresence, telematics, and telerobotics 3.4 Body and identity 3.6 Beyond the book: text and narrative environments |
Chapter 2 2.1 Email-based Communities 2.2 Exhibition Formats and Collective Projects 2.3 Browsers, ASCII, Automation and Error 2.4 Parody, Appropriation and Remixing 2.5 Mapping Authorship 2.6 Hypertext and Textual Aesthetics 2.7 Remodelling Bodies 2.8 New Forms of Distribution 2.9 Sexual Personae 4.4 Forms of Sharing 4.5 Video and Filmic Discourses |
| Research | Selected topics and artworks from the readings. [notes] | |
| Project 3 | Beginners can move on to the intermediate projects. Intermediates should choose between: DVD scripting - http://www.arts.ucsb.edu/faculty/budgett/DVDprod.html ...and produce a work around these keywords that describe an area
of practice: |
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| Lab | [from] Advanced HTML/CSS, Javascript, Processing, Flash, DVDproduction/interaction, Database. | |
| Midterm |
In-class exercise
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| 4: "Real World"- Networks, Data,
Databases, Hactivism [Week 8 and 9] |
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| Readings | 3.5 Databases, data visualization, and mapping 3.8 Tactical media, activism, and hacktivism 3.9 Technologies of the future |
3.1 Infowar and Tactical Media in Practice |
| Research | Selected topics and artworks from the readings. [notes] | |
| Lab | [from] Advanced HTML/CSS, Javascript, Processing, Flash, DVDproduction/interaction, Database. | |
| 5: "Simulation" - Code, Algorithms,
Software and Games [Week 9 and 10] |
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| Readings | 2.5 Software art 3.7 Gaming |
3.4 Games 3.5 Generative and Software Art 3.6 Open Works |
| Research | Selected topics and artworks from the readings. [notes] Find two interesting projects on runme.org and/or www.generative.net - include links on your site |
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| Lab | [from] Advanced HTML/CSS, Javascript, Processing, Flash, DVDproduction/interaction, Database. | |
| Final | Take-home based on readings. Final Project presentations. | |