History of Art
Complex relationship between traditional media and digital media.
digital/internet art has to some extent being developed outside the traditional art world. Why?
- It is too 'high'..elitism, its difficult to understand the work, its too technically involved.
- It is too 'low'..net art is too related to commercial art, it might be difficult to separate between what is art
and what is design, what is a software and what is an art project.
- Internet art is partially a reaction against the art world. Net artists did not need the
institutions because the means of distribution, of reaching the audience were built into the medium.
- Digital art poses problems for the art institutions: How does one exhibit, archive works which are process oriented and dependent on technologies which might not exists for long.
Still, there are many parallels between non digital/internet art of the past and contemporary digital/internet art
- Movements:
DADA (1916->): Poems from instruction.
How to make a Dadaist Poem (method of Tristan Tzara)
Fluxus (1962->): "Event Scores" - Happenings based on instructions.
Fluxus Performance Workbook
La Monte Young, Fluxus
La Monte Young, Compositions 1960
Conceptualism
- Concepts/Methods: Instruction, Chance, Systems, Community, Collaboration, Communication, Transmission, Information, Networks, Audience Participation, Appropriation.
Artist doing technically elaborate projects has often not been accepted by the art world.
However during the 60ties and 70ties there was a surge of shows and groups of artists doing technological work
which were highly regarded. Many of the artist in the shows were artists who were already famous and they
were able to produce technically complicated work because they were working together with engineers, some were not using computer technology at all but their work related to computers and information technologies in other ways.
EAT (Experiments in Art and Technology) , 'Software', 'Cybernetic Serendipity'.
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