![]() |
|
|
|
Graduates 2008 |
|
|
|
|
Alana Carso Fine Arts |
![]() |
|
Repetitive shapes, colorful exploding burrows, psycho-rhizomes
|
|
|
|
|
William Fenn Painting |
![]() |
|
Over the past year I have focused on the completion of a history painting which incorporates questions concerning immigration, overpopulation, and morality. My current work investigates the veneer of 1950s and early 1960s America and roles designated for people both in and out of the home.
|
|
|
|
|
Danielle Hatch
|
![]() |
|
Danielle Hatch is formally trained in architecture and her art work
developed as a means of addressing the interactions and relationships
between the body and the built environment. Her projects are almost
always site specific and developed as an evaluation of an
architectural structure or environment in terms of its history, its
uses, and how the past relates to its current state. Her work often
deals with the passage of time and its affects on the built
environment as well as our own bodies and the parallels between the
two. She seeks to draw attention to invisible realities associated
with a space.
|
|
|
|
|
Anna Knos Digital Media |
|
As an artist, I am fascinated by the personal relationship that evolves between an individual and multimedia environments. By combining a variety of digital and analog technology, I strive to create a more intimate end-user experience. Working in 3-dimensional space, I build interactive sculptures in order to combine the visualization of information with an experience that pushes viewers to emotional extremes. My investigations into the phenomena of spontaneous environments are also expressed through photography and illustration. Sometimes this body of work is conceived as a series and other times it grows from a single source.
Although large-scale works often take years to realize, interactive sculpture is my main focus. These pieces present an alternative learning experience. By creating a foreign or abstract multimedia space, viewers approach the work without an understanding of how to interact and are consistently surprised by their initial experience. This shock is the catalyst for further investigation. The participant develops an understanding of the controls and gains confidence only through a direct hands-on exploration of the artwork. This, in turn, cultivates a genuine curiosity for new and unique interactive spaces.
|
|
|
|
|
Kirsten Pisto Fine Arts |
![]() |
|
In each of us, there is a dictionary of images, symbols and icons we have pulled from life. I have tried to create a stage for my memories. Although much of my work is rooted with the changing landscape of the West, viewers can concoct an infinite number of scenarios from my memory images to fit his or her own narrative. There is no right or wrong conclusion within each piece, it is entirely up to the viewer to determine what he or she sees. For me, the intimate memories associated with objects or images are much stronger than our relations with their historical or cultural definitions.
Image: Flashcard #3, 2006, Acrylic, mixed media on paper, 5” x 6.5”
|
|
|
|
|
Joe Reihsen Painting |
![]() |
|
In these works I seek to portray a vacuous cybernetic dystopia populated by biomorphic figures recollecting, encountering, attacking, and sometimes just feeling each other out. These creatures represent an anthropomorphized amalgam of plant and animal elements, sometimes at odds with themselves, cavalcading at once elegantly and at the same time in a parade of reflexive destruction.
Borrowing a language science fiction, I seek to explore the issues of a dystopic universe as it relates to contemporary concerns of the often corrosive yet beautiful relation between human animals and the botanic and geologic natural world we occupy.
|
|
|
|
|
Wiley Wallace Fine Arts |
![]() |
|
Puzzle like paintings of fragmented narratives about getting awesome but are open for interpretation.
|
|
|